Conference materials presented by Brian Robbins
This site serves as an archive to all of the presentations that Brian Robbins has given at various conferences. If you have questions about any of this content, feel free to contact Brian at brobbins*AT*dubane.com
360iDev Denver 2012 - September 2012
3 Years and Still Kicking - A recap of the successes (and failures) of the first 3 years for Riptide Games
GDC 2012 - March 2012
Casual Games Roundtables (co-hosted with Wade Tinney)
360iDev Denver 2011 - September 2011
Making free profitable on iOS - An updated version of the talk I originally gave at LOGIN in May.
LOGIN 2011 - May 2011
Making free profitable on iOS
GDC 2011 - February 2011
Casual Games Roundtables (co-hosted with Wade Tinney)
360 iDev Austin - November 2010
Building a business without a hit 6 mos later
LOGIN 2010 - May 2010
Strategies for Success on the iPhone
Developing for iPhone from start to App Store and Beyond
360 iDev San Jose - April 2010
Building a business without a hit in a hit driven world
User Input in a multi-touch, accelerometer driven, location aware world
GDC 2010 - March 2010
Casual Games Roundtables (co-hosted with Wade Tinney)
IGDA Leadership Forum 2009 - November 2009
Developing for iPhone from start to App Store and Beyond
Unity's Unite 2009 - October 2009
Get Your Cocoa On - Integrating Objective-C into iPhone apps
Making Money on iPhone Panel
360 iDev Denver - September 2009
User Input in a multi-touch, accelerometer driven, location aware world
Leeds School of Business Accelerate Your Career - September 2009
Gaming Graphics and the Future of Technology
FITC Mobile 2009 - September 2009
Secrets of an iPhone Developer
Casual Connect Seattle 2009 - July 2009
Panelist on the 'iSee the Future and it's iPhone' panel
LOGIN 2009 - May 2009
Making iPhone Work for You
GDC 2009 - March 2009
Casual Games Roundtables (co-hosted with Wade Tinney)
Flash Gaming Summit 2009 - March 2009
Moderated the 'What Makes a Flash Game a Hit' panel
SXSW 2009 - February 2009
I participated in the 'Playing On! Interface Lessons from Games' panel
PAX 2008 - September 2008
I organized and moderated the Game Developer Parents: Raising Our Kids on Games panel
Casual Connect Seattle 2008 - July 2008
Fairies and Dragons Post-Mortem
ION 2008 - April 2008
Secrets of an Advergame Developer
GDC 2008 - February 2008
Casual Games Roundtables (co-hosted with Wade Tinney)
Casual Connect Amsterdam 2008 - February 2008
The Black Art of Advergame Development
DigiPen PodClass - September 2007
I gave an interview for the September 2007 issue of DigiPen's PodClass. You can get the mp3 directly here.
Casual Connect 2007 - July 2007
Casual Games are Not Just Downloads
SSMIC Game Development Kickstart Workshop - June 2007
Game Development Kickstart Workshop
OGDC 2007 - May 2007
Appealing to the MMOB: Building Massively Multiplayer Online Brands
GDC 2007 - March 2007
Web-Based Games Roundtables (co-hosted with Wade Tinney)
Casual Games Roundtables (co-hosted with Wade Tinney)
Casuality Seattle 2006 - June 2006
Web-Based Games Roundtables
GDC 2006 - March 2006
Web-Based Games Roundtables
Virtools User Day 2005 - November 2005
Migrating Platforms for Web-Based Games
Austin Game Conference - October 2005
Panelist on Casual Game Evolution Summit
FuturePlay 2005 - October 2005
The Future of games is Casual
Casual Games Conference - July 2005
Panelist on Advergaming Panel
Game Developer's Conference 2005March 2005
Web-Based Games Roundtables
Macromedia MAX 2004 - November 2004
Developing 3D Games with Macromedia Director
Flash in the Can 4 City Tour - October 2004
Making Fun Happen Presented with Steve Ozipko also from Fuel Industries
Games & Mobile Forum 2004 - April 2004
The Downloadable and Mobile Games Business from the Developer's Perspective
FlashInTheCan 2004 - March 2004
FlashCom Server and Multi-Player Games
Game Developer's Conference 2004 - March 2004
Web-Based Games Round-Tables
Game Developer's Conference 2003 - March 2003
Web-Based Games Round-Tables
WebDevCon 2002 - November 2002
Introduction to FlashMX ActionScript and Server Communication
Advanced FlashMX ActionScript and Server Communication
Game Developer's Conference 2002 - March 2002
Web-Based Games Round-Tables
WebDevCon 2001 - June 2001
Integrating PHP and MySQL
Macromedia UCON 2001 - April 2001
Creating Immersive User Experiences on the Web
Game Developer's Conference 2001 - March 2001
Shockwave Multi-Player Gaming